![]() ![]() Item choices are king in Vampire SurvivorsĮnough about how much it costs and how it looks, anyway – how does it play? Vampire Survivors is the sort of roguelite that’s almost totally focused on your item selection and combinations. ![]() They can get a bit repetitive, much like the infinitely-scrolling stages, but you’ll stop paying attention soon enough amidst the enormous quantities of foes to bash. The music tracks vary depending on the stage, but they work well enough, though they didn’t blow me away. So many indie games strive for a carefully curated low-res aesthetic (not knocking, they’re frequently gorgeous), but there’s a unique attraction to the unpolished nature of Vampire Survivors’ visuals. This gives the game a sort of authentic lo-fi charm, though. The game’s first stage is quite plain, there’s very little in the way of animation and the sprites are a bit basic. Vampire Survivors isn’t really too much to look at, on first impressions. One of the game’s more colourful unlocks, the Vandalier, a combo of two birds It pays homage to Castlevania all over the place (to put it lightly) but injects a unique sense of low production value charm. It’s a very stripped-back interpretation of the roguelite genre mechanically, simplifying the formula back to item-gathering and power scaling (more on this later). I think there’s something compelling about the short-form ‘rounds’ of Vampire Survivors, which play out in a way that doesn’t feel too much like abject failure when you don’t make it. Breaking the armies of the night (until you die)Īnd that niche is mowing down comically-sized hordes of foes, selecting items and doing one more run, maximising the synergies between characters, weapons and accessories for thirty minutes at a time (and then doing it again after you get whacked by the Grim Reaper-like chap named in-game as Red Death). Vampire Survivors represents the other side of the bargain-diving coin – it aims to nail a wee gameplay niche and offer a lot of replayability. Vampire Survivors is an extremely budget-priced roguelite-type game (just £2.09) where you wander around and biff monsters – so how well does it manage to deliver, both for the price and in the abstract? One thing about buying games that fall within the purview of my bargain hunting is that you usually don’t need to worry about the time to cash ratio – for just a few quid, I’m happy enough to sacrifice this angle in favour of a shorter, more unique experience, or maybe one with an outstanding aesthetic flourish, like with Mysteries Under Lake Ophelia. The concept behind Bargain Bits, of course, is to check out really cheap games, and find bargains for your bits. ![]() Last time I went fishing – this time, I’m blasting thousands of little monster fellas. Bargain Bits is our series about diving in to the sub-£5 end of the gaming market. ![]()
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