The team developing this title, affectionately dubbing themselves, “Missing Worlds Media”, have a lot of interesting ideas under their hat, and I’d love to see how they’re going to be fully developed, such as the idea to allow multiple approaches to “instance dungeons”, making instances more logical and realistic to navigate, offering individual storylines and much more. The game has met its initial goal, and is now fully ready to reach the market… but since reaching initial goal, donations had slowed incredibly, which is a pity now that we’ve got some stretch goals that make this far more interesting. I’m not here to tell you that you need to donate to “make City of Titans a reality” because that was covered within the first week. Those interested in the other game can check out the Heroes and Villains site by clicking here : ) No idea why there was a split between the community, but this article is about City of Titans. (I’ve also found out that Plan Z and The Phoenix Project were two names for the same ideal that ended up splitting off into two different teams, Phoenix Project (Missing Worlds Media) becoming “City of Titans” and Plan Z becoming “Heroes and Villians”. For those of you not in the know, (and judging by the amount of messages I get about this on Twitter, it’s a few) The project that went by many names, that had started with the Save City of Heroes petition, morphed into “Plan Z” when attempts to secure a City of Heroes private server fell through, (at least that’s what I believe happened judging by the amount of “city of heroes private server” searches that led to this site.) and finally was reborn as the Phoenix Project, a means of creating a new IP based heavily on the mechanics, playstyle, and environment of City of Heroes, dubbed “City of Titans.” Said project is now running full steam on Kickstarter.
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