Mystery House sets you in an old Victorian house in which your friends are being killed off one by one and you have to discover who is the murderer before becoming the next victim. Instead of reading, “You are standing in front of a house”, why not just show a picture of the house?” “Roberta loved the games but wondered if they wouldn’t be better if, instead of a textual description, there would be a picture. So, in 1980 with the collaboration of Ken in programming, she designed, wrote and illustrated Mystery House the very first graphical adventure game (initially titled Hi-Res Adventure). Disappointed with what was available, Roberta decided to create her own adventure game. I have always had a vivid imagination, which was a drawback as a little girl day-dreaming instead of doing my schoolwork”.Īfter playing ADVENT, she went for more adventure games and basically played all that was available at the time in the computers her husband brought home, TRS-80 and later Apple II. “I love adventure games because they take me away from the real world and make me feel as if I really were on an adventure in a strange land. The very first, ADVENT (Colossal Cave Adventure), spread massively and got to the hands of a 26 years old Roberta Williams who played it at home in the teletype machine of her husband Ken Williams, a freelance programmer. From gamer to game-designerĮarly adventure games were text-based adventures, written interactive stories, choose your own adventure kind of games. ![]() Her passion about story-telling lead her to design more than 20 video games bringing the graphic adventure genre to the top. Roberta Williams, mostly known for co-founding Sierra Online and her King’s Quest game series (1984–1998) and Phantasmagoria (1995), was the first female home computer game designer in the United States. ![]() Roberta Williams - The Queen of Graphic Adventures
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